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Broken Sword 1 - Shadow of the Templars
The Story: You are George Stobbart, a vacationing American in Paris. While enjoying an outdoor cafe, a bomb explodes, assassinating one patron. You soon find that the assassin has stolen an ancient manuscript from the man he murdered. The manuscript leads you to the 14th century Knights Templar and the legendary sword of power. Along with photojournalist Nico Collard, you must unearth the secret of the broken sword of power and determine what all of this has to do with the perpetrator who planted the bomb in the first place. Broken Sword offers a complex storyline which keep you in suspense until the last frame has ended. And even then, you’ll want to go back and watch the ending again…just to make sure you caught the whole thing.
Gameplay: This is not so much a game as it is an interactive story. Playing this game felt more like watching a movie than playing a game. The cinematic look and feel of the graphics makes this game almost impossible to put down. You will travel through numerous cities and towns across the continent as you investigate the mysterious manuscript and the secrets it holds. Interact with various characters at each location by clicking on them. You can also interact with and use items on the screen by clicking on them. Be careful, sometimes you may think you have learned everything you can from a character, only to find that taking some other action will make him provide you with additional information. Sometimes, the sequence of your actions can be as important as the actions themselves, so make sure you experiment with everything on the screen.
Characters: One of the more impressive parts of this game was the array of non-player characters included. Each character has a unique personality, reacting to their environment in a manner which is always consistent with that personality. From the local police in a variety of different countries to your reluctant colleague, Nico Collard, all of the characters are intricately drawn and organic. Some will even change their responses based upon actions you take or items you use throughout the game.
Soundtrack: Broken Sword also offers a complete soundtrack which follows the flow and pace of the game. In addition to the music, it also offers full speech for all of the characters. When George interacts with another character, you don’t just read the dialogue on the screen, experience it as the sound is piped out of your Pocket PC. It is this kind of minor detail that truly sets Broken Sword apart from other Pocket PC games
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